I love that array-functions.
Run the script from the 3d View’s Mesh->Objects menu.
This script give you the possiblity to copy one or many objects in different directions and with different values of the copy object. It save the settings in a file, for later usage.
1,2,3 - single values (Move, Rotation, Scale, X, Y, Z) 4 - fixing value section (single/sum) 5,6,7 - single values (Move, Rotation, Scale, X, Y, Z) 8 - sum of all single values (Move, Rotation, Scale, X, Y, Z) 8 - uniform scale of object 9 - number of copies in 1./2. and 3. dimension 10,11,12 - X,Y,Z values of 2. and 3. dimension 13 - total numbers of all copies 14 - reset all values to default 15 - type of resultobject(s) (full copy/instance) 16 - undo action 17 - action
In that example we make a very simple greek temple.
Add a new cube (shift + A)
Modifiy the cube to a platform
Set a cylinder in a corner of this platform (shift + a)
Select the cylinder (right mouse button)
Set value Y in single section row move to 5 and press OK-Button.
Now you got a row of 10 pillars.
Select the corner pillar-cylinders (shift + right mouse button)
Press the Default-Button to reset.
Set value X in single section row move to 5 and the number of copies to 8, then press OK-Button.
Now we have a C-like pillar-set.
Press the Default-Button to reset.
To the last: set value Y in single section row move to 5 and the number of copies to 9, then press OK-Button.
Finished.
I’d like to say thanks some people, that support me in different ways.
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#!BPY
""" Registrationsinformationen fuer Blender-Menues
Name: 'Repeat'
Blender: 236
Group: 'Object'
Tip: 'Repeat objects'
"""
__author__ = "Thomas Buschhardt"
__url__ = ["Script Site,www.buschhardt.de/repeat"]
__version__ = "0.3 20050202"
__email__ = ["Thomas Buschhardt, thomas:buschhardt*de"]
__bpydoc__ = """\
This script implements object repeat functions in Blender.
Usage:
Select the objects you want to work on, run this script from the 3d View's Objects->Scripts menu.
You can control the move, rotation,size and number of copies global X,Y and Z axis.
There is a undo function and all settings a save to a file, for next time use.
To quit the script press 'ESC' or 'Q'.
Thanks goes to ideasman (Blender-Forum) for the instance copy code!
"""
##
# Hauptmodule einladen
##
import Blender
##
# globale Variablen
##
colDefault=(0,0,0,0,0,0,100.0,100.0,100.0,0,0,0,0,0,0,100.0,100.0,100.0,0,0,0,0,0,0,10,1,1,0,0,0,0)
colVar=[]
for i in colDefault:colVar.append(i)
#0-2 mov sng
#3-5 rot sng
#6-8 siz sng
#9-11 mov sum
#12-14 rot sum
#15-17 siz sum
#18-20 2 dim
#21-23 3 dim
#24-26 num 1/2/3 dim
#27-29 fix mov/rot/siz
#30 full/instance
colOriginal=[]
colKopie=[]
colSlider=[]
for i in range(4):colSlider.append(Blender.Draw.Create(0))
##
# Hilfsfunktionen
##
def kopieObjekt(Objekt,type=0):#0 full 1 instanz
if type==0:
Meshneu=Blender.NMesh.GetRawFromObject(Objekt.getName())
objneu=Blender.NMesh.PutRaw(Meshneu)
objneu.setLocation(Objekt.getLocation())
objneu.setEuler(Objekt.getEuler())
else:
scn = Blender.Scene.getCurrent()
type = Objekt.getType()
objneu = Blender.Object.New(type)
objneu.shareFrom(Objekt)
scn.link(objneu)
objneu.setMatrix(Objekt.getMatrix())
# Copy other attributes.
objneu.drawMode = Objekt.drawMode
objneu.Layer = Objekt.Layer
scn.update(1)
return objneu
def speichere():
dir=Blender.Get("datadir")
if dir!=None:
f=open(dir+"repeat03.ini","w")
ergg=""
for i in colVar:ergg+=str(i)+"\t"
f.write(ergg)
f.close()
def lese():
dir=Blender.Get("datadir")
if dir!=None:
try:
f=open(dir+"repeat03.ini","r")
ergg=f.read()
f.close()
numb=-1
zwischen=""
for i in ergg:
if i=="\t":
numb+=1
colVar[numb]=eval(zwischen)
zwischen=""
else:zwischen+=i
except:pass
def holeFloat(Initialwert,Bezeichnung="",noneg=0):
if noneg==0:
result = Blender.Draw.PupFloatInput(Bezeichnung,Initialwert,-10000,10000,100,1)
else:
result = Blender.Draw.PupFloatInput(Bezeichnung,Initialwert,0,10000,100,1)
if result != None:return result
else:return Initialwert
def holeInt(Initialwert,Bezeichnung=""):
result = Blender.Draw.PupIntInput(Bezeichnung,Initialwert,1,10000)
if result != None:return result
else:return Initialwert
def rahmen(text,xmin,xmax,ymin,ymax,xtext):
Blender.BGL.glColor3f(0,0,0)
Blender.BGL.glRasterPos2i(xmin+3,ymax-3)
Blender.Draw.Text(text)
Blender.BGL.glBegin(Blender.BGL.GL_LINE_STRIP)
Blender.BGL.glVertex2i(xmin,ymax)
Blender.BGL.glVertex2i(xmin,ymin)
Blender.BGL.glVertex2i(xmax,ymin)
Blender.BGL.glVertex2i(xmax,ymax)
Blender.BGL.glVertex2i(xtext,ymax)
Blender.BGL.glEnd()
return
def tx(posx,posy,text,farbe=0):
Blender.BGL.glColor3f(farbe,farbe,farbe)
Blender.BGL.glRasterPos2i(posx,posy)
Blender.Draw.Text(text)
return
##
# grafische Oberflaeche
##
def fenster():
global colSlider
###Labels and Graphics
all_tx=(30,167,"X",80,167,"Y",130,167,"Z",282,167,"X",332,167,"Y",382,167,"Z",160,167,"fix: 0-single 1-all",
10,55,"1.Dim.",10,35,"2.Dim.",10,15,"3.Dim.",130,55,"X",180,55,"Y",230,55,"Z",270,70,"0-Fullcopy 1-Instance")
for i in range(0,len(all_tx),3):
tx(all_tx[i],all_tx[i+1],all_tx[i+2])
tx(270,85,"Repeat 0.3 by Thomas Buschhardt",1)
rahmen("Operation",5,470,100,185,100)
rahmen("",265,470,5,90,470)
rahmen("Dimensions",5,260,5,90,80)
###Buttons Sliders
for i in range(3):
for j in range(3):
Blender.Draw.PushButton(str(colVar[j+i*3]),i*3+j+1,j*50+10,50-i*20+95,45,15)
Blender.Draw.PushButton(str(colVar[j+i*3+9]),i*3+j+10,j*50+265,50-i*20+95,45,15)
all_but=("Uniform",102,415,105,50,"Default",100,270,10,73,"Undo",101,348,10,72)
for i in range(0,len(all_but),5):Blender.Draw.PushButton(str(all_but[i]),all_but[i+1],all_but[i+2],all_but[i+3],all_but[i+4],15)
all_but=(colVar[18],19,110,32,colVar[19],20,160,32,colVar[20],21,210,32,colVar[21],22,110,12,colVar[22],23,160,12,colVar[23],24,210,12,colVar[24],25,55,52,colVar[25],26,55,32,colVar[26],27,55,12)
for i in range(0,len(all_but),4):Blender.Draw.PushButton(str(all_but[i]),all_but[i+1],all_but[i+2],all_but[i+3],45,15)
colSlider[0]=Blender.Draw.Slider("Move",28,160,145,100,15,colVar[27],0,1)
colSlider[1]=Blender.Draw.Slider("Rotate",29,160,125,100,15,colVar[28],0,1)
colSlider[2]=Blender.Draw.Slider("Scale",30,160,105,100,15,colVar[29],0,1)
colSlider[3]=Blender.Draw.Slider("Objecttype",31,270,50,150,15,colVar[30],0,1,1)
Blender.Draw.PushButton("OK",103,425,10,40,35)
Blender.Draw.String("Total Number:",0,110,70,145,15,str(colVar[24]*colVar[25]*colVar[26]),100)
Blender.Draw.Redraw(1)
##
# Auswerten von allgemeinen Ereignissen
##
def allg_ereignis(erg,wert):
if erg==Blender.Draw.ESCKEY or erg==Blender.Draw.QKEY:Blender.Draw.Exit()
##
# Auswerten von Schalter-Ereignissen
##
def schalter_ereignis(erg):
global colVar,colOriginal,colKopie
if erg<4:# mov sng
colVar[erg-1]=holeFloat(colVar[erg-1],"units")
colVar[erg+8]=colVar[erg-1]*colVar[24]
elif erg>3 and erg<7:# rot sng
colVar[erg-1]=holeFloat(colVar[erg-1],"degree")
colVar[erg+8]=colVar[erg-1]*colVar[24]
elif erg>6 and erg<10:# siz sng
colVar[erg-1]=holeFloat(colVar[erg-1],"percent",1)
colVar[erg+8]=(colVar[erg-1]/100)**colVar[24]*100
elif erg>9 and erg<13:# mov sum
colVar[erg-1]=holeFloat(colVar[erg-1],"units")
colVar[erg-10]=colVar[erg-1]/colVar[24]
elif erg>12 and erg<16:# rot sum
colVar[erg-1]=holeFloat(colVar[erg-1],"degree")
colVar[erg-10]=colVar[erg-1]/colVar[24]
elif erg>15 and erg<19:# siz sum
colVar[erg-1]=holeFloat(colVar[erg-1],"percent",1)
colVar[erg-10]=(colVar[erg-1]/100)**(1.0/colVar[24])*100
elif erg>18 and erg<25:# 2 + 3 dim
colVar[erg-1]=holeFloat(colVar[erg-1],"units")
elif erg==25:# number 1 dim
altwert=colVar[24]
colVar[24]=holeInt(colVar[24])
if altwert!=colVar[24]:
for i in range(3):
if colVar[27]==0:
colVar[i+9]=colVar[i]*colVar[24]
else:
colVar[i]=colVar[i+9]/colVar[24]
if colVar[28]==0:
colVar[i+12]=colVar[i+3]*colVar[24]
else:
colVar[i+3]=colVar[i+12]/colVar[24]
if colVar[29]==0:
colVar[i+15]=(colVar[i+6]/100)**colVar[24]*100
else:
colVar[i+6]=(colVar[i+15]/100)**(1.0/colVar[24])*100
elif erg>25 and erg<28:# number 2 + 3 dim
colVar[erg-1]=holeInt(colVar[erg-1])
elif erg>27 and erg<32:# fix mov/rot/siz objecttyp
colVar[erg-1]=colSlider[erg-28].val
elif erg==100:# default
colVar=[]
for i in colDefault:colVar.append(i)
elif erg==101:# undo
for i in colKopie:Blender.Scene.getCurrent().unlink(i)
for i in colOriginal:i.select(1)
colOriginal=[]
colKopie=[]
Blender.Redraw()
elif erg==102:# uniform
colVar[7]=colVar[6]
colVar[8]=colVar[6]
colVar[15]=(colVar[6]/100)**colVar[24]*100
colVar[16]=colVar[15]
colVar[17]=colVar[15]
elif erg==103:# ok
pi2=180/3.1415926
colOriginal=[]
colKopie=[]
for obj in Blender.Object.GetSelected():
erstkopie=0
if obj.getType()=="Mesh":
colOriginal.append(obj)
objLoc=obj.getLocation()
objRot=obj.getEuler()
objScale=obj.getSize()
for i in range(colVar[24]):
for j in range(colVar[25]):
for k in range(colVar[26]):
ob=kopieObjekt(obj,colVar[30])
if erstkopie==0:erstkopie=ob
ob.setLocation(objLoc[0]+i*colVar[0]+j*colVar[18]+k*colVar[21],objLoc[1]+i*colVar[1]+j*colVar[19]+k*colVar[22],objLoc[2]+i*colVar[2]+j*colVar[20]+k*colVar[23])
ob.setEuler(objRot[0]+i*(colVar[3]/pi2),objRot[1]+i*(colVar[4]/pi2),objRot[2]+i*(colVar[5]/pi2))
ob.setSize(objScale[0]*(colVar[6]/100)**i,objScale[1]*(colVar[7]/100)**i,objScale[2]*(colVar[8]/100)**i)
colKopie.append(ob)
Blender.Scene.getCurrent().unlink(erstkopie)
Blender.Redraw()
speichere()
lese()
Blender.Draw.Register(fenster,allg_ereignis,schalter_ereignis)